KISS

1K Mobile App

"1k = 1000 kisses to win 1k (1000) coins"

KISS App Preview
Project

Project Overview

Project Background

1K, an online gaming platform, aims to help users have more fun through video games. Their research team found that users have significant free time, much of which is spent on social networking. They tasked us with designing a mobile challenging game that combines social networking and gaming elements.

Target Users

1K's main users include all individuals who love to spend their free time on gaming and/or social networking. One of our personas, Sean, is a single 35-year-old full-time employee who has free time after work and often spends it on social and gaming platforms. He loves having a combination of these two categories together.

Research Findings

We turned all feedback from our user research into user personas. Our research showed that users want a platform that combines social networking with gaming, providing both entertainment and social connection in one place.

The Problem

Currently, almost all of 1K games do NOT have any kind of social network connection, and users often have a fake identity in the gaming environment. This creates a disconnect between users' social and gaming experiences.

Ideate & Design

Design Process

We brainstormed different prolific solutions based on feedback from our research to identify different ways we could start designing for users' needs.

Pages & Login

  • Pages:
    • Start page
    • User Account
    • Partner profile view
    • Pending Notification
    • Leader board
    • Bank
    • Explore
    • Selfie
  • Login Page:
    • User/pass text box
    • Sign up button
    • Forgot user/pass option

Start Page & Bank

  • Start Page:
    • Current status
    • Total kisses
    • Pending kisses
    • Current standing
    • Partner kiss images
    • Partner name & profile image
  • Bank:
    • Add bank account
    • Add credit card
    • Transfer to account option

Leader Board, Search & User Account

  • Leader Board:
    • User profile images
    • Username
    • Position
    • # kisses
  • Search:
    • User img
    • Username
    • # kisses
  • User account:
    • Kisses img
    • Current # kisses
    • All time status
    • Partners
    • Pending status

Partner Profile & Notifications

  • Partner profile:
    • Current and All time status
    • Tree chart
    • Kisses images
  • Pending & Notification:
    • Popup windows (overlay)
  • Selfie button:
    • Capture frame
    • Cancel button

Rules

  • Weekly matches
  • 1k = 1000 kisses
  • Win 1000 coins
  • 1000 coins = $100
  • Users MUST pay 1 coin to submit their kiss images
  • They will win 2 coins per image if they reach 1000 kisses
  • Users can transfer funds to their bank account when they have more than 2000 coins
Wireframes

Wireframes

We created the first level of the design based on our users and their feedback. All buttons, icons, and images provide a simplified and intuitive means of navigation for the user.

Wireframe
Wireframe
Wireframe
Wireframe
Usability Study

Research & Usability Study

We conducted a remote, unmoderated usability study to identify difficulties users encountered when trying to use the app. Our study ran from July 2 to July 9, with 14 participants who love online gaming and social platforms. Each session lasted 5-15 minutes, including test tasks and interview questions.

We included a balanced number of male and female participants aged 18 to 35 years old. After interacting with the app, participants completed the System Usability Scale (SUS). We recorded sessions and took notes on their progress and feedback.

Observations Participant A Participant B Participant C Participant D Participant E
Will play this game again
Won't play this game anymore
Easily could take a selfie
Had a hard time to find the selfie capture button
Feels frustrated to take a new selfie
Speaks in a positive tone
Speak in a frustrated tone
Research

Key Insights

Based on the data from the study, we identified three areas that needed to be addressed:

Users were confused about how to capture a new selfie, therefore they need more tips about the selfie button.

Users couldn't understand how the app calculates their points, so they need more context about scoring for each selfie.

Users didn't realize how to connect their bank account to the app, therefore they need more information about it.

Mockup

High-Fidelity Mockups

At this stage, we began to add more colors, images, and icons to our designs. We updated the design and changed the shape, size, and structure of content borders and sections to high-fidelity versions. Based on feedback from usability testing, we updated the app by adding the selfie button to the top navbar to make it easier to use and also changed the colors and added more details to our design.

Mockup
Mockup
Mockup
Mockup
High-Fidelity Prototype

Final Prototype

We connected all of our screens together into a working version that was representative of our final product. Each page of the design worked exactly like the real app would. This is what we passed off to the development team for production.

Accessibility

Accessibility Considerations

To ensure that our app was accessible, we included screen readers throughout all stages of the design cycle. We tried to provide an inclusive and accessible experience for all users, regardless of their abilities or constraints.